This is by far my biggest review yet... after all, it's only been called one of the best games ever made.
Funnily enough, I wasn't particularly interested in GTA IV when it was announced, to be honest I had another game on my mind, called Too Human. While waiting for Too Human though, I thought I could tide myself over with something, and GTA IV happened to be my target because of how ambitious the press made this game sound. Before the game was released, I looked at early reviews that proclaimed this game to be one of the best games ever made and that they couldn't find a single flaw with it. Could it be that a developer
FINALLY made a perfect game that is flawless?
COULD IT BE THAT WE HAVE STUMBLED UPON THE GREATEST GAME EVER MADE? IS THIS THE SECOND COMING OF JESUS???????? No... GTA IV is by no means a bad game, but it's not deserving of all the perfect scores the press and rabid fanboys give this game.
You take the role of Niko Bellic, a fresh off the boat European who is trying to escape his horrible past by pursuing the American Dream in Liberty City, which surprisingly is modeled after New York this time... my how times have changed in Liberty City to be able to change its whole lay out. Now, I've never played a GTA game beyond GTA III, but in my opinion GTA III almost felt like it had no sense of real story or characters. Rockstar got its act together and brought in characters that feel real, and an actual storyline that makes you want to finish the game and find out how Niko turns out in the end. This game is humorous when it needs to be, and does such an incredible job. It offers genuine laughs, especially when it involves Niko's cousin Roman, who always seems to end up in the worst situations ever where he starts to panic like crazy, yet somehow is able to laugh it off in only a matter of minutes. Before you say anything, yes the story and dialogue makes for a great action movie, but we all know how movies based on video games turn out, right?
It plays like any GTA game before it; drive this guy from point A to point B, go follow this guy and kill him, kill that guy before he gets away, blow up that building, kill all these guys, go get something for this guy, you get the idea by now, right? There's nothing wrong with this, after all it's a formula for GTA, but if they made this game nothing more than a graphical update of GTA III, it'd get stale fast.
HOWEVER while the formula is intact, trying to complete these missions sometimes becomes a big f***ing chore thanks to poor combat systems. The worst is the unarmed combat, in that it's very sluggish and unresponsive. You basically lock on to a guy and wail away, and you can mash the buttons all you want, but sometimes it won't respond. When I say the melee combat is sluggish, I mean that when Niko throws a punch, it doesn't look like he's hitting anybody that hard. I know some of you are thinking "Why not draw a gun and end it like that?" In some places, you're not allowed to carry a gun, so melee is sometimes the only option you have to kill a guy, or in this case immobilize them. Armed combat isn't all that great either, mainly due to some severe issues with the lock-on and cover systems. The cover system was obviously thrown on at the last minute to compete with other third person games that use cover systems like Kane & Lynch, Gears of War, and Uncharted: Drake's Fortune use. In GTA IV it is rather slow as Niko slugs in and out of cover, and I mean he does it SLOWLY. If this were real life, he'd be DEAD fast. The same thing goes for rolling to dodge gunfire. Niko rolls slowly as well, which surprises me considering if he's rolling at a slow speed, why can't the enemies hit him, are they really that stupid? Now as far as the lock-on goes, it has problems up its butt like you wouldn't believe. Pressing the trigger down half way allows you to aim manually, while pressing it all the way causes auto lock-on, something that some consider a blessing, but in this game it turns out to be the ultimate curse you can't lift or remove. In one instance, I had a bunch of guys in a warehouse to deal with, and as I was slugging along in and out of cover, auto locking-on, the system decided to constantly switch targets on me, causing me to lose focus completely, but it would also stay locked onto a dead guy. When me and a bunch of baddies were in cover, I kept trying to auto target one guy I had a clear shot with, but the game kept focusing on another guy like I should have killed him first, and I didn't have a clear shot at him. Somehow, all those fools at the press were willing to overlook these issues because of the fact the city felt like it was alive. NEWSFLASH, NPC CIVILIANS DO NOT HAVE ANYTHING TO DO WITH THE GAMEPLAY IN HERE. IGN finds it awesome how one girl was looking in her rear view mirror when a guy crashes into her, and he runs out of his car to see if she's ok. Anybody can program interactions like this, it isn't exactly rocket science. I should also mention that the cops in this game are really, really brutal. At one point, I was calling my cousin Roman for a cab ride to get to my destination, then I see this cop chasing some guy, and the cop bumps into me and falls on his face. While I'm sitting there waiting for the cab, the cop sets his sights on me and attempts to arrest me, just because I was "responsible" for his fall. Man, that was such a crime to have a bunch of cops come after me just because a cop ran into me and fell on his face. Believe me when I say there are so many ways to get side tracked in this game, because you can now hang out with people, surf the internet, shoot pool, go bowling, and date a pretty girl.
WHAT FUN! Driving still works rather well though, and thanks to an awesome physics engine you can now fling yourself off a motorcycle 38 ft into the air, and face plant onto the road, and survive with a decent amount of health left over. Now I know you're thinking "it's a video game, it doesn't need to be realistic," but if I can't survive a 30 ft. drop in Call of Duty 4, I shouldn't be able to survive
ANY 30 ft. drops.
GTA IV finally gives the GTA fans an online multiplayer, and it turns out it's not that bad once you get past the fact that everybody playing this game thinks they're all "hood" and "gangsta" when they're probably a bunch of wusses in real life. There's a free mode, where you and 15 others just run around
ALL OF LIBERTY CITY doing whatever you like. You can set up drag races, your own crazy shooting games, or just go around Liberty City. If you want more organized games, they have standard deathmatch and team deathmatch, which is great, especially when you get a bus and everybody's trying to blow you up so they can go on a killing spree with the bus. There's a mode where you do Mafia work, where your boss will call you on your Badger phone and tell you to complete a task. By doing so, you score a bigger cash bonus, and you can work as a team, or go solo against the world. Turf Wars is a basic Capture a Point and maintain control, a.k.a. Domination. Carjack City involves going after a specifically marked car, and trying to return it to your boss in as good a condition as possible. The Cops and Crooks mode is reminiscent of Kane & Lynch's Fragile Alliance mode, but there's no backstabbing involved, and one team plays a bunch of robbers and the other a bunch of cops. C&C is my favorite mode so far, but you should consider giving all the multiplayer modes a shot, they're actually pretty fun.
This is a very beautiful game, no doubt about it. One thing I will guarantee is you'll be able to spot several NYC landmarks thanks to Liberty City's new layout. It still amazes me in that after only so many years, the city has gone through a massive overhaul. This game looks so beautiful, that I am simply amazed at how smooth it runs without a single hitch. The radio station music really leaves something to be desired, so I leave it on Public Liberty Radio, and it's really hilarious. The voice acting is great, every accent sounds very real, but at the same time that becomes a bad thing, because for the love of me I can't understand my Rastafarian friend Lil' Jacob!
So yeah, GTA IV is not a perfect game, I just tore it a new one by mentioning every issue with the gameplay and I still think it's a damn good game because when the lock-on isn't screwing up every chance it gets, the game turns out to play rather well. All the pressies are willing to overlook the issues I mentioned, and still give it a perfect score, because of the interactivity and AI of the NPC civilians. Well, I'm not willing to overlook those issues because of that, this is a video game, not a simulation of real life!
