Wow... I really don't know what to say about this next gem. I was honestly looking forward to playing it when I heard about the real-time inventory system, not thinking about the problems because it was a fresh idea. Unfortunately just because you have a fresh idea, it doesn't automatically make it a good game. Atari's Eden Games studio decided to bring back Alone in the Dark after its long slumber which almost seemed eternal. Now... you know me and the press, I don't always agree with them. Seeing this game get scores as low as 3/10, my mind was boggled. Then after I heard about how Armake21 liked it quite a lot... I was even more motivated to prove IGN wrong... unfortunately, I think I have to succumb to the power of the press, they are right about this one.
In the 19th century, Central Park was supposed to be a safe haven for everyone. Inside Central Park lay some deep, dark, mysterious secrets kept hidden and protected by a select group of influential people. Lately, Central Park has been infested by evil, and monsters are killing everyone and setting everything on fire. On one fateful night, a man named Edward is about to discover the truth behind the happenings. Despite calling this game "Alone in the Dark" you aren't alone and it's not entirely dark since there's enough fire to always provide light, they should have called it "Through the Fire and Flames." As far as the story progression goes, it tries to be a cinematic masterpiece like GTA4 attempted, only AitD decided to model itself like a TV show and present itself as being episodic ala Phantasy Star Universe. The story is loaded with twists up the butt, and is probably the best part of the whole game... WHICH ISN'T SAYING MUCH!
As far as gameplay goes, it's a survival horror game much like the Resident Evil series where you fight off the occasional zombies, only it seems more like the first Resident Evil, meaning the same issues are present, but 50 times worse. The main character, Edward, moves like a freaking tank, making it almost impossible to make progress because if you're walking straight and want to go right, he has to slug his way to the direction you want him to go. Sometimes you are given a third person over the shoulder view which is the new thing to do with games, and I have no problem with it, but sometimes the game gives you fixed camera angles like Resident Evil. Just like Resident Evil, the camera angles are ATROCIOUS and DISORIENTING in that it picks the worst possible viewing angle which will obscure everything you need to see. When you're actually in the dark, you can either get yourself a torch to see your path which burns forever, or you can use a flashlight which goes through one entire battery in 1 minute, making the flashlight as reliable as the Game Gear's battery life. Keep in mind, those batteries have to be picked up in the game, there's no way to let it sit there and hope the battery recharges. If you somehow survived long enough to fight a monster, you'll be impressed to find out it's not like any other game you've ever played. In Resident Evil, you mostly found yourself shooting zombies in the head to kill them quickly, but in Alone in the Dark, a well placed headshot does not kill a zombie. In fact... you can pick up a Katana and slice the enemy all day long, and it won't die! The only way to kill an enemy in this game is to set them on fire by either lighting them with a burning object, or tossing them into a large fire. This game is all about the fire, it's everywhere, and it's the only useful environmental weapon in the game since it's the only weapon that kills major enemies. The real-time inventory system sounded like a good idea, but you're forgetting that it's real-time, meaning you open your jacket to look through your small inventory while enemies are approaching you, leaving you vulnerable when you want to try and douse your bullets with Nitro to create explosive rounds, which I don't get because if you put nitroglycerin on bullets shouldn't that make the gun itself explode? As I said, the inventory sounds like a good idea, but trying to cycle through all your items while enemies are all around you is impossible because when you're hit, you lose focus and try to get Edward to slug his way to a safe place. If you've survived your combat, you'll be pleased to know there are driving sequences and trust me when I say they're the worst physics I've ever seen, completely surpassing Gran Turismo for worst physics in driving. The car itself makes some horribly sharp turns, so if you want to turn right, your car will almost literally be facing right as soon as you move the analog stick to the right. It seems Atari and Eden Games forgot to understand that a car does not control the same as a human character, and to make things even more unrealistic, the car has a life system as well. It's one of thsoe when you're hurt badly find a safe place to recover systems, which is hilarious when your car is smoking badly and finding your health regenerate is hilarious. The one thing that really annoys me is when you jump in the car, everything slows down because the game wants to be a cinematic masterpiece. One of the features in this game is the chapter skip function that allows me to go where I please, but this should only be used for reviewers like me who need to know how everything works in a game. For the average user, they'll jump all the way to the last chapter in the game and say "I beat it."
I should also mention that this game has so many bugs, that it's almost defective. During the driving sequence when you exit the parking garage, the glitches became obvious. For whatever reason as I was driving, my car was falling apart, I don't know why. At the first turn, the road was starting to get all deformed, and if your timing is SLIGHTLY off, you're dead, you won't get to the second turn in time. If you make it though, things only get worse from there. On the first dramatic jump, the game switches to a camera angle where it shows a side view of the car, AND A TURN IS COMING UP, SO QUICK, TURN THE CAR IN THE AIR! Seriously, the first time this came up, I completely missed the turn. After the second jump... things just got worse. Remember how I mentioned the car was falling apart as I was driving? Well, when I took off, a part of the car would somehow find its way underneath the front of the car so that when I landed, I'd come to a complete stop, then the road would shoot me into the air, and I'd be dead. Now then... here's where some more glitches occur. At one point on the third turn, as I made my turn I apparently hit something invisible that caused my car to spin out. After getting past that third jump properly, there is a point in the game where rather than the road launching you in the air, the streets begin to collapse. At one point, I ran into one of the large cracks, and I was stuck in the road and could not get out, so I had to sit there until the entire road collapsed. This wasn't the only instance where I got stuck on something, getting jammed in the road happened twice. Two times at this same spot, I got stuck on top of a car. I ended up hitting the side of a car, and I somehow managed to get on top of another car, and my wheels were on NOTHING. I could not get off the car, so I had to wait for the road to collapse. After surviving a broken driving sequence, I noticed on foot that the cabinets in the public restroom have unlimited supplies of medical spray, bandages, and explosive fluid, even though you can only carry so much.
So yeah Armake21, I couldn't get past it on the first go, so according to you, I should stop playing video games if I remember that video correctly.
Surprisingly enough, the graphics are pretty good. It looked incredible until I noticed the screen tearing and framerate drops when things got way out of hand. Still, those fire effects are just beautiful to see in high definition, and probably some of the best you'll ever see in a game at this point. The characters are modeled nicely, and what's interesting is Edward actually has visible wounds when he's attacked, and they stay on him until you heal them. The soundtrack is sparse in this game, but from what I heard was just as generic as horror movies, playing at dramatic cues, building up to the drama, etc. The voice acting itself is not the best, Edward sounds way too generic and ordinary like he has no personality, and your female companion is relatively annoying to the point of my ears possibly bleeding. The sound of the walls cracking, and buildings falling apart was very satisfying to hear. If I had a surround sound system, I'd think my house was falling apart!
So we can sum up that Alone in the Dark is really not Alone in the Dark but rather "With Buddies in the Flames" considering you're not alone in this game, and it's never dark since there's fire everywhere. It seems Atari put out a game designed to show off how well it could create fire effects, but forgot to make a game that was playable. It isn't broken like Operation Darkness to a point where I hated it so much I wanted to do bad things to it, but it's just terrible. If Atari and Eden Games wanted to revive AitD, why would they use the Uwe Boll movie as inspiration since it had almost nothing to do with the previous Alone in the Dark games. It could have been good, but Atari said "Screw it, the release date is coming, we're going to release it on that day, and not polish." Yet another big budget failure, and it's tainted my 360 and my Xbox Live Gamertag. For once, I'm seeing eye to eye with the press on a game, and I still wonder why Armake21 liked this game...
